Some of you wondered how the setting creation in our games works, so Mikko Göpfert was kind enough to write an article about it.
The setting creation process can easily be applied to other roleplaying games and settings, so you might find this interesting even if you don't intend to play equinox.
Enjoy and discuss this in our forums!
We're happy to announce that the Equinox Match System Guide has now been finalized and is available in print. Thanks to everyone who supported the beta version!
Along with the Equinox Setting Guide, we're now additionally utilizing a new print option allowing cheaper hardcovers. Regardless of what print option you chose, the PDF is delivered right away at no additional cost. Check it out in DriveThru!
Designed as a lightweight alternative to the Match System, the Equinox Storygame Guide lets you create exciting stories about powerful mystics in a war-ravaged dark future with a minimum of fuss and preparation.
Based on the FU game engine by Nathan Russell, we’ve tried to capture the essentials of the equinox experience. We reconfigured, adapted, and expanded the FU ruleset to provide you with a simple, story-oriented game system suitable for conventions, short campaigns, and games that need to be run on-the-fly.
Beyond the Equinox Setting Guide, this book contains everything you need to play!