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    Check out the game's Website!

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News

In 2017, the night will rise...

Published on 21.12.2016

“For as long as we have stood upon the soil of the Dragon Lands, we have been slaves to them. We know only what they wish us to know, see only what they allow us to see.
What secrets have they been keeping from us?”

—Anduin Emberyl, Laami Firebrand of the Wide Jungle

For countless centuries, the world has been maintained by a simple order: Dragons Rule All. For the haughty Ra who answer to their dragon-masters’ every whim, life in the Eleven Domains has been unbearable—and they are the fortunate ones, gifted with power and rare opportunity for free will.

Since the first days of the world, all who move within the Eleven Domains have known that all lesser races must bow to the dragons. But there are those who move in the shadows of the night, who dare to rise up against the tyranny of dragonkind and to stand as champions around which their fellow members of the low races might rally.

It all begins with a dream. A calling from the depths of the soul that brings a small band together, united by one ideal, bound to one purpose that has taken on life of its own. For magic is everywhere; it is in every act and every word, in every leaf and every rock. It is in the will of the slave just as it is in the will of the master, and above all else, magic lingers in dreams. It stirs the passions of those who would be servants no longer, and it threatens to change everything about the world.

But magic carries darkness as well, and an enemy is about to be born for which none are prepared. What price will be paid for salvation in these magical nights where those with a dream of freedom dare to rise?

“The dragons would have you believe that the legacy of fire is simply destruction. But fire is so much more. It is light. It is heat. It blossoms and spreads. This is what we do—sparking a flame of light and warmth and life that grows beyond ourselves. We use the weapon of our enemy to create, not destroy. And that is why we will win.”
—Kreg Ca-Sil, Dwarf Firebrand of the Loquacious Path

In Nightrising, you take on the roles of daring Firebrands—adventurers who have felt the calling to lead a revolution against the mighty dragons who have enslaved the races of the Eleven Domains. Each band of Firebrands is united around a single idea, a living creature of passion and conviction called a Fury, through which they draw upon the magic of the world that the dragons have kept to themselves for so long. As you defeat your enemies and spread the ideals of your Fury, you grow in power and stature. With sufficient devotion and a great deal of luck, you and other Firebrands might one day cast off the dragons' shackles.

×××

We're happy to announce the Nightrising Setting Guide as our next "big" project for 2017, describing a rich new world in which to play your favorite fantasy game. Players in Nightrising must lead a revolution against an almost invincible foe, and to do so they must work together to spread the ideals of their patron Fury. This is a fantasy setting about birthing and sustaining ideals in a hostile world, with more than enough adventure to scratch almost any kind of itch along the way. There is no release date yet, but you can expect a number of updates and previews throughout the coming year.

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