Even if it has appeared to be quiet here for a while, we Vagrants have been busy. Apart from the upcoming release of FreeFate, we've been extending our relations to other countries and picked up licenses for two indie games from Norway and Finland.
Itras By is the beginning of a journey away from reality as you perceive it with your everyday senses. The means are elements from surrealism; an art movement from the 20’s which tries to portray the life of the subconscious. The method is roleplaying, a game where a group of people together create and partake in a story. The end is to free the thoughts from their usual patterns. The intention is to liberate impulsiveness and creative power, maybe even rendering everyone a slight bit wiser.
Valley of Eternity is a roleplaying game about everyday heroes and fate as an outcast, reserved for those who are in any way different from their fellows. It is a roleplaying game about penguins, inspired by western movies. While Valley of Eternity is not a game about good vs evil, it features a bit of comedy with serious undertones. Designed mostly for one-shot adventures, Valley of Eternity is a good entry-level roleplaying game with a simple setting and deep meaning.
Stay tuned for more information on these titles. Discuss them in our forums!
To increase clarity with our labels, we will separate Pro-Indie into its own website to cover all german-language releases, while Vagrant Workshop will continue to hosts and cover all our english-language releases. We'll update this site in the next couple of days, so don't worry if anything doesn't work temporarily.
We have added the Characters, Extras, and Location Sheets for Vampire City as free download to the product page!
As a sidenote, we're proud to announce that print versions of FreeFate will soon be available in both german and english. You can already order the german version here (the electronic version is free, and you can download it in various formats here).
The Vagrant Workshop forums are back online. Not sure what the problem caused exactly, but the ongoing server switch solved it. Sorry for the long downtime, we'll start answering open questions again today.