• COMING SOON!

    BITS & PIECES

    Bits & Pieces is a compilation of articles detailing aspects of the Equinox Universe. Ancient relics, gamemaster characters, adventure hooks, new gear, setting background, and new ideas: this book contains many precious treasures for use in your equinox games.

    This book is the result of a Patreon project made possible by our generous Patrons over the past year.

    Itras By: The Menagerie

    Check it out!

    Click for more information!
    more
  • Available now!

    ITRAS BY: THE MENAGERIE

    A cabinet of curiosities

    MANILA MYTHOLOGY | RADIO STARS | SEX WORK | CAPYBARAS WITH HATS | FRINGE SCIENCE | NEW CARDS | GERMAN EXPRESSIONISM | A FRENCH CONNECTION | SURREALIST GAMES | MAPPING THE UNREAL | GRIMASQUES | SUBDUERS/THE DARKNESS | DRESS TO IMPRESS | SAYING NØ | AUTISTIC ITRA | RIGHT TOOLS FOR A WEIRD TRADE

    40 contributors, 4 continents. By Vagrant Workshop and The Dream Team.

    Itras By: The Menagerie

    Available at a DriveThru near you.

    Click for more information!
    more
  • Available Now!

    PATIENT ZERO

    The Entwined Serpents has only one mission: discovering the source of a wasting sickness plaguing the Earth Belt. But what is it? A virus? A mystic drug? A biological weapon from ages past?

    Patient Zero is an Adventure Pack set in the Equinox Universe, detailing the ship‘s mission to track down both victims of and a possible cure for a mysterious plague.

    Patient Zero

    Get aboard!

    Click for more information!
    more
  • Available Now!

    DARK PLACES

    Experience a shared world of tragedy, darkness, and–in its own twisted way–triumph. Dark Places is a gamemasterless roleplaying game inviting all players to equally share the experience of telling the story of their Shadowers and the mysteries of the Dark.

    Dark Places

    Between Life and Death

    Click for more information!
    more
  • Available Now!

    Earthdawn: The Age of Legend

    A fantasy roleplaying game set in a world of high adventure, high magic, and terrible danger. Featuring all-new story-oriented rules, the game is easy to learn and handle, ideal for one-shots, convention games, and introductory games—even for kids!

    Earthdawn: The Age of Legend

    Check out the game's Website!

    Click for more information!
    more
  • Available Now!

    The Equinox Match System Guide

    The Equinox Match System Guide is a roleplaying game of stunning action, frightening intrigue, and mystical powers! Designed for larger-than-life characters with special and extremely powerful abilities, this book provides all the tools needed for adventures in a war-ravaged dark future.

    Equinox Match System Guide

    Fight the Terror!

    Click for more information!
    more
  • Available Now!

    The Equinox Storygame Guide

    The Equinox Storygame Guide features a simple, story-oriented roleplaying game system—your key to stunning action, frightening intrigue, and mystical powers!

    Create exciting stories about powerful mystics in a war-ravaged dark future with a minimum of fuss and preparation.

    Equinox Match System Guide

    Don't do what they tell you!

    Click for more information!
    more
  • Available Now!

    The Equinox Setting Guide

    Ride hybrid ships through astral space connecting planets and galaxies and wield awesome mystic powers and nethertech relics! Whether you're a misfit, scoundrel, mercenary, pirate, idealist, explorer, or just someone who walked away from his home in search of adventure: you are part of the Galactic Underground. Fight the nightmares that invaded the universe, start a revolution against the fascistic and corrupted Consortium government, and explore space beyond the Veil!

    Equinox Setting Guide

    Become a Vagrant!

    Click for more information!
    more

News

Earthdawn: The Age of Legend - Familiars

Published on 14.12.2016

Artwork by Kathy SchadAdepts rarely face the dangers of Barsaive alone. In addition to their adventuring group, many adepts surround themselves with loyal animal companions. Known as familiars, these creatures share a strong bond with their master—almost similar to the one between a Cavalryman and his mount. Those ties are sealed with a familiar oath and infuse the familiar with the adept's magic and other special abilities. Familiars are most common with Beastmaster and Magician characters but may serve adepts of any Discipline.

Read more... 


Equinox Bits & Pieces: Pirate Scum

Published on 01.12.2016

"Don't get me wrong; not every single one of them is a filthy, cursing, backstabbing, deceiving, stealing, murdering, pathetic lowlife excuse of an existence... not at all. If you’re lucky you can still run into a decent pirate nowadays. The tricky part is to tell the good ones from the bad ones." —Kamulba, Chef at the Red Palace, Gateway Station

This article features a "special holiday" adventure hook, game statistics for pirate scum game master characters, and an illustration funded by our generous patrons!

Check Patreon for more information!


Equinox Bits & Pieces: Arch Bot

Published on 01.11.2016

Supporting treasure hunters, archeologists, or scavengers out in the field, arch bots are AI-controlled hoverbots developed and manufactured in Sol. Customizable and invaluable to any Vagrant in the 'Belt and beyond, seasoned scavengers guard their archs like treasures—they hold all the routes, secret paths and coordinates of their past trips in their sealed memory core.

This Bits & Pieces article introduces a new bot for use in your adventures and features a piece of artwork funded by our generous patrons!

 

Check Patreon for more information!


Equinox Bits & Pieces: Spike

Published on 04.10.2016

Featuring the first piece of artwork funded by our generous patrons, this issue of our Bits & Pieces article series introduces a secret ingredient of Vagrant society, a weird substance oiling the gears of their chaotic lifestyle. Because who cares about side effects?

Check Patreon for more information!


Earthdawn: The Age of Legend - Spell Matrices

Published on 23.09.2016

One of the features of the Earthdawn setting is the magician's use of spell matrices, to protect them from the harmful magical energies and astral taint the Horrors brought into the world. In the Step System, spell matrices mainly serve as a mechanic for restricting the number of spells a magician can cast safely. The simple rules in Earthdawn: The Age of Legend do not necessarily require restricting spells, so the use of spell matrices is implicit: there is no mechanical impact unless your story has actual demand for such detail.

Some of you still want spell matrices to be more prominent in their games, however, so the following optional rules add mechanical detail to all magician characters. They also change the way spells affect the narrative of your game.

Read more...

Business Contact

You want our books in your store but can't find them at your distributor? Contact us directly!

Latest Tweets