Thank You!

Published on 19.04.2016

When we first toyed with the idea of doing a FU adaption for Earthdawn almost two years back, we had no idea it would ever see publication. FASA was very supportive when we brought the topic up, and—with the help of many other great people—we were able to turn a flimsy 64-page booklet created for a local group of friends into a real game.

Earthdawn: The Age of Legend has started strong since its release last Friday, much stronger than we ever expected it to. The response received so far has been very positive, and we're stoked there are so many people picking it up and considering to play in this wonderful game setting. We are extremely thankful and happy for that!

Optimized PDF

Artwork by Kathy SchadThere has, of course, been feedback that needs to be adressed. The largest issue is the PDF, which is putting a dent in most devices and not much fun to handle. The file was designed with having a beautiful print result in mind, and has not been optimized for fast reading, printing, or use on a tablet at the gaming table. The format and a ton of graphics naturally bloat it up. Optimizing that very file is a daunting task, and unlikely to help much. For that reason, our main task at the moment is to create a second PDF in a format better suited for easy reference on mobile devices, printing, and reading. This will take a few days to complete and be added to the product files on DriveThruRPG at no extra charge.

Setting Information

The second question comes from people who are new to the setting: "Is there enough background and setting material in the book to get a game going?" The answer is "Yes, but..."! The Earthdawn Primer in the book is very high level and aims to give you a good overview on the world. You get a rough rundown about what happened in the past, where you play (including a map), what the races are, what magic does, and so on.

It's about the same amount of information you'd find in one of Earthdawn's Player's Guides. Your stage (i.e. where you play, what kind of group you play, and so on) is designed as a collaborative effort, and gives additional ideas and bits of background. The individual characters are then designed to fit into that stage, right along with connections to various gamemaster characters. In our experience, this set-up session creates a wealth of ideas and material already.

All that said, there is enough info in the book to get a game going and running for a few sessions (or even longer, depending how much detail you want to explore in your games), even though there isn't any deeper information about the world and its history. You can't do too much wrong, but you'll eventually want to dig into additonal material from older sources. You can get pretty much all of the PDFs on DTRPG for small money, and some you get even for free (the How it Came to Pass chapter, for example, has been available as a freebie for ages).

Here are a few links to some essential books you might want if you have played a couple of games and need more detail in your world:

The Age of Legend is here!

Published on 15.04.2016

The wait is over: we're happy to announce that Earthdawn: The Age of Legend is now available! The game offers a break from the traditional rules—a lightweight alternative to Earthdawn’s own Step System, which has been around in various editions since 1992. Propagating a widely different style of play, it caters to a different audience.

Our desire was to create something new for both Earthdawn veterans as well as for other people newly interested in the setting: a game that is easy to learn and easy to teach. Earthdawn: The Age of Legend was designed for one shots, convention games, casual or irregular campaigns, and for those wanting to play and seeking an easy system adapted to the rich setting of Earthdawn.

The rules in Earthdawn: The Age of Legend are relatively simple and straightforward, allowing for a great deal of flexibility when it comes to character design and power. You can start play quickly with a bunch of novice adepts, but you can also run a game with master adepts at the height of their abilities. The rules for character advancement are a part of the background (adding a lot to game's flavor) and will appear familiar to veterans of the original game.
You can get the book in various formats at DriveThruRPG.

Click here for a PDF Preview.

From the book's back cover:

Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. Bold heroes from all across the land band together, arming themselves with powerful magical spells and treasures, ready to fight for life and freedom. It was an age of fantastical deeds and mythical stories.

It was the Age of Legend.

Earthdawn: The Age of Legend is a roleplaying game set in a world of high adventure, high magic, and terrible danger. Story-based mechanics, easy to learn and intuitive to use, allow you to create exciting stories about powerful adepts in this ancient era of heroes. This book contains all the rules you need to play, including an introduction to the world of Earthdawn.

Dice & Karma Tokens

Published on 12.04.2016

The following article shows you what dice to use in Earthdawn: The Age of Legend, and gives an example on how to customize them. Karma is used quite a lot too, so having a bowl of Karma Tokens at your table is highly recommended. 


PDF Preview

Published on 28.03.2016

Happy Easter wishes to everyone! The release of the book is looming on the horizon, so here is a PDF preview of the book's covers, credits, table of contents, and the Getting Started chapter. Enjoy!

Example of Play

Published on 29.02.2016

One of the scenes that happened to our sample character Ilareon after he arrived in Spencer Hill after his falling-out with the Warrior Gwen was the one given in the Example of Play below. It will give you a good idea of how the game feels at the table.

Gamemaster: You suddenly wake up in the dead of the night. You're not sure what woke you, but you are unable to go back to sleep.

Ilareon: I'd definitely try. It has been a long day.

Gamemaster: You roll around for a bit, but to no avail. You are wide awake.

Ilareon: Okay, I get up. What are my companions doing? *looks around the game table, the other players shrug*