The Bits & Pieces Article Series

Published on 29.06.2016

The equinox setting has been out for a while and we're eager to publish more material to support it. As a small press publisher, our team is dedicated to the cause and is—while working on source material and adventures—creating a series of articles we'd like to release as an ongoing monthly series of supplemental game material. 

All articles will be made publicly available to spread the word and keep the equinox community growing. However, we need support to finance the artwork in this series. And that's where you come in! Your faith in us will help building the ongoing budget and will provide you with several benefits! 

Check us out on Patreon for more information!


Limited FU Dicesets — Preorder Now!

Published on 03.06.2016

We are going to create a limited run of customized dicesets for use with our FU-based games, the Equinox Storygame and Earthdawn: The Age of Legend. Each set will consist of a single main die and a total of six bonus and penalty dice. More bonus/penalty dice will be available, but optional. Find images of the dice below! 

Because this is our first foray into creating custom dice, and doing so is everything but cheap, we'll use a preorder process to make these dice sets happen. Follow the steps outlined below to secure your set!


The Elements of the Game

Published on 02.06.2016

FU GamesIn this article, we will be exploring the core elements of our FU-based games, Equinox (using the Equinox Storygame Guide) and Earthdawn: The Age of Legend. We will identify the thoughts behind the game design, going beyond the unique resolution mechanics that only appear to be at the center of it all.

When composing adventures in traditional roleplaying games, many gamemasters approach design from an event-centered point of view, trying to arrange events happening in the adventures into a pre-determined order. However, even with a few triggers and if/else combinations, the structure of adventures written this way is very rigid. Such a rigid structure makes it hard for the gamemaster to adapt the adventure to his players’ needs, often leading to frustration when railroading them to his intended goal or shutting their ideas down until they have one that meet his line of thinking.

Sounds familiar? We have all been there at some point. 


Meet us at the RPC 2016!

Published on 23.05.2016

We'll be at the RolePlay Convention 2016 in Cologne this coming weekend (May 28+29).  

Find us in Hall 10.2, Booth F-104!

Make sure you drop by!


Storygame Guide Options

Published on 15.04.2016

We have updated the print options for the Equinox Storygame Guide to include Hardcovers and Softcovers in both Standard and Premium print quality (check this article for the differences).

In addition, we have added a new PDF containing a number of optional rules for the game. For those who haven't purchased the PDF at DriveThruRPG, find a copy in the Resources section (or click here).


Storygame Guide Licensing Update

Published on 08.04.2016

The Equinox Storygame Guide was built upon the FU rules framework by Nathan Russel, who made it available under a Creative Commons Attribution license (CC-BY, check http://nathanrussell.net/fu for more information). 

We're happy to announce that all rules and rules extensions created by us are now available under the same terms. To be able to use this material, add the following text to your and the FU: The Freeform/Universal RPG copyright notices: 

Additional material by Vagrant Workshop (http://www.vagrantworkshop.com), licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/). 

The credit must be easily accessible and visible to your audience. 

So what can you do with it? This allows you to remix, tweak, and build upon the rules material in the Equinox Storygame Guide for commercial and noncommercial purposes, as long as you credit us and Nathan Russell. To give an example: while you cannot simply copy and share the entire book, you can use it as a rules system for your own game world. 

Don’t hesitate to get in touch when in doubt; we’ll be glad to help!


New Sheets and Summaries

Published on 17.03.2016

We have updated the character sheets in our downloads section to printer-friendly versions. 

You'll also find updated Setting Creation Sheets, Group Sheets, Vehicle Sheets, Adversary Sheets, and the Match System's Rule Summaries here. We have also added downloads for the Equinox Storygame Guide.

Click here to download!


Earth's Lost Children

Published on 05.02.2016

Ancient Earth boasted a wider array of subspecies than any other world encountered so far, a circumstance scientists attribute to Earth’s nature as a nexus.

Since the Great Netherwar, however, humans have begun settling Earth’s astral field again, and a small number of individuals from Earth’s ancient subspecies have resurfaced as children of these settlers.

This article profiles the lost subspecies known as elves, dwarfs, and goblins and features the game information to play them in your equinox games.

Click here to read! 


A New Home

Published on 21.01.2016

As the game line grows, we decided to move equinox to a shiny new homepage. This site now hosts all previous articles, resources, products descriptions, a new FAQ section and direct links to our Facebook and Google+ communities.

Enjoy and be welcome!