Match System Guide
While the astral field of the Earth Belt produces various kinds of Shanrazi first and foremost, there are patches where the old subspecies of ancient Earth appear—usually in areas where the astral field is considered the most pure.
“Sheesh, ‘pure’—who defines that? Corruption has absolutely nothing to do with it.”
–Piiraäeus, Spine Lord
“They probably mean it in the sense that the twisted astral field has the same composition as on old Earth.”
–Doc Bonebreaker, Phobos Rising
There are several known subspecies: elves, dwarves, and goblins. The latter is further divided into orcs and trolls. These two goblin subspecies are generally considered of “lower” standing in the eyes of the common man (often even among Vagrants), due to their brutish looks and behavioral patterns.
"I've got one. An orc, a troll and a kiruan enter Brank's bar...
- Brank's bar closed a week ago.
- Exactly! Hahaha!"
“Those orc thugs really give us a bad name.”
–Vangrug the Elder, Troll Sage
There are rumors of rare sightings of other subspecies, unconfirmed at this point. Communities consisting entirely of these subspecies are still unknown.
“…as if there were a central database keeping track of such things.”
–Jedah Torvus, Anthropologist
Elves are said to resemble the pre-Syn IV Raé, and match the Raé closely, but have the “normal” eyes and hands of the human subspecies attributed to the old, Sylvaar Raé. Coincidentally, the highest concentration of elven births is located in the vicinity of the Great Cluster Fold, where the fold point to Sylvaar is located. This has revived speculations that the astral fields of different worlds interact through the folds, contributing to the unpredictability of their shifting patterns.
Favored Attribute: Presence
Wound Track: –1
Resistance Ratings: Spirit +1
Athletic: Elven characters receive a +1M bonus when using the Athletics skill, even on untrained Skill Tests (see the Equinox Match System Guide, p.78).
Darksight: Elven characters ignore any penalties resulting of darkness.
Dwarves are short but strongly built, with abundant body hair and skin tones ranging from pinkish white to very dark brown. Their ears are slightly pointed, and they reach maturity in their early teens. Scientific tests have shown an above-average ability to resist environmental and biological threats, and similarly, dwarfs tend to be calm but headstrong.
Favored Attribute: Tenacity
Wound Track: –
Resistance Ratings: Spirit +1
Builder: Dwarven characters receive a +1M bonus when using the Construction skill, even on untrained Skill Tests (see the Equinox Match System Guide, p.78).
Thermosight: Dwarves can switch their vision to visually perceive heat emitted by another character or object.
Orcs are of powerful build, resembling very tall and muscular humans. They express slightly pointed ears similar to elves and protruding lower canines similar to the Hokai, but orc canines come to a point rather than flattening out. Skin coloration resembles human skin but is usually olive. Their hair color seems limited to black and grows sparse, but individual hairs are strong. Orc body chemistry seems to lend itself to passionate behavior, most notably when angered.
Favored Attribute: Physique
Wound Track: +1
Resistance Ratings: Resilience +1, Spirit –1
Rage: Orc characters receive a +2M bonus to a single Attack Test when lashing out at a target that insulted or taunted them. Not reacting to an insult or taunt puts them at a Disadvantage when dealing with the insulting party.
The troll subspecies stands at an impressive height with an appropriate body mass. The most prominent subspecies trait is a pair of solid horns protruding from their heads. These horns are as often symmetrical as not, and no common shape has been observed. Troll skin ranges from olive greens to browns, and they have thick dark hair on head and chest, but little on other parts of their bodies. About 60% feature protruding lower canines, though not as prominently expressed as an orc’s.
Favored Attribute: Toughness
Wound Track: +2
Resistance Ratings: Resilience +1, Composure –1
Thermosight: Trolls can switch their vision to visually perceive heat emitted by another character or object.
Self-control: Troll characters receive a +1M bonus when using the Durability skill, even on untrained Skill Tests (see the Equinox Match System Guide, p.78).