Earth Nexus Schematic

Published on 13.08.2014

Here's the Earth Nexus Schematic as presented in the Equinox Setting Guide, an abstract view of the various fold clusters and their relation to Gateway Station and the Earth Belt.

The technical/arcane look was designed by Angus McNicholl. We're thinking about a larger (poster?) version of the schematic, adding all locations of the Earth Belt as well. What do you think?


Art Preview: Illustration Sketches

Published on 06.10.2013

Here are a couple of excerpts from the sketches for the Equinox Setting Guide. These are only roughs--pencil only at the moment, the final versions will be inked and colored. The artist is David Michael Wright, find his homepage here!


Mystical Materials

Published on 12.06.2012

Any discourse on mystic energy would be incomplete without discussing mystical materials. Mystical materials are able to interact with and manipulate mystic energy. As a result they are used in constructing nethertech, enchanting, and other mystical purposes. There are a number of different types of such materials, which formally are: telesmic essence, living tissue, biomechanical metal, and various grades of arcanium. Each of these and their properties and unique attributes will be discussed in turn, but all of them can be used for potent mystical effects and can be quite valuable in their mystically refined states.

The Last Bastion Against Evil

Published on 23.02.2012
If you believe the history vids, the Consortium tried to take control of the Sol System in the aftermath of the Great Netherwar. But even with the war over and the Demons beaten back to wherever it was they came from, Sol was a very dangerous place. Shanrazi partisans continued to fight and raid shipping in the shattered remains of Earth long after their masters had been banished. So the Consortium established a military industrial power to protect their interests in the Earth Belt.

This is How We Roll!

Published on 02.02.2012

For Equinox, we wanted to design a dice mechanic that fits a cinematic play style with a solid set of mechanics—not too rules-light, but not too rules-heavy. It took us many iterations and tinkering to finally arrive at the system we use now, which is one we are quite proud and fond of.

Before we get into the system proper, some of the process and sources of inspiration might be of interest as well. With Vagrant Workshop’s history with Earthdawn Third Edition, we initially started off using a variant of the Step System. This worked well enough to get us through an initial playtesting round, but showed that some of the tweaks we wanted specifically for Equinox didn’t quite work out. One of the solutions was dropping the idea of using the full range of die types, which eventually led us to a simpler system using only good ‘ol six-sided dice. We designed that one from scratch, focusing on the elements we wanted in the game. However, something was missing.